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Up Topic Sound Modifiers

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In Response to Sven2
The newest version should have it activated by default when you're underground.

Hm I found it OK and got positive feedback. Remember you hear this effect pretty much 50% of the time in a typical clonk round because most action happens underground. So it shouldn't be too strong.

For your glacier scenario you may want to create a custom reverb effect that's more ice-cave-like instead. You can also try the Echo modifier!

Remember to turn off the normal Ambience controller (overload InitializeAmbience in the scenario). Otherwise, it will always reset the global modifier.

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