Not logged inOpenClonk Forum
Up Topic Simplify fragment shaders?

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to PeterW
Okay, this is now in the repository. I especially rebalanced shading a bit to go more into the direction of "rimlighting". Here's before and after:

[img]rim.png[/img] [img]brighter.png[/img] [img]brighter3.png[/img]

[img]rim2.png[/img] [img]brighter2.png[/img] [img]brighter4.png[/img]

Will probably still need a few iterations to look good in all situations... Especially note that the clouds in the second screen shot are too bright now.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill