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Up Topic Simplify fragment shaders?

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In Response to Clonk-Karl
Cool. I like how everything is much brighter and more saturated now. It seems to me that in some scenarios, e.g. Crash.ocs, the sky is too bright now, though. You also changed the behaviour of ambientBrightness, probably not intentionally(?) (#1413).

Edit: Also the GUI elements are fairly dark now, e.g. the Clonk picture in the HUD is too dark compared to the Clonk in-game. Selections in editor mode are now gray where they used to be white before.

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