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Up Topic Simplify fragment shaders?

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In Response to PeterW
New version pushed. Actually went back on a lot of changes - ambient light is probably a bit less bright now, but on the other hand now textures facing the viewer appear "exactly as specified" when illuminated by ambient light. This is probably the morally right thing to do. I also took over the "right-side ambient light" from rim-lighting, as after some experiments I agree that it looks more dynamic.

Also made an effort to pull out all the important constants into the "init" slices of CommonShader and LandscapeShader. Furthermore, all shaders now automatically refresh when the underlying files are changed. This means that it should be a lot "safer" to experiment now, can only encourage everybody to try it!

Edit: See post above for new comparison shots.

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