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Up Topic Simplify fragment shaders?

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In Response to PeterW
We *could* change Sky drawing to use a shader that switches to the background material. Not sure I like that solution very much either though, given that it would have to do scaling *and* light calculations too.

Edit: Heh, if tiling matches, a dirt-cheap way of making this happen would be to have the engine automatically produce a "water with X background" material texture. Bonus points if it works with animation. Getting normals right might be tricky though.

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