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Up Topic Exporting Clonks

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In Response to Marky
How can I export Clonks? The one in the resources repository that has animations is the female clonk. I understand that the other skins do not need to export the animations again, since they share the same skeleton. However, I do not see an armature in the other clonk *.blend files, so how does the export work? I am asking because making new clonk graphics or modifying the existing ones is something I want to do in the future.

Other issues:
- The clonk mesh and the test object mesh got exported correctly with Randrian's exporter. What is the difference from this exporter to the standard ogre exporter?
- I need to set "swap axis" to "xz-y" in the export dialogue. This is not in the tutorial.

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