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Up Topic 3D mesh rendering

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In Response to Clonk-Karl
So they are compile errors that your patches are fixing? I wasn't 100% sure whether using StdStrBuf and not StdCopyStrBuf was the right thing, but I didn't see any corresponding errors in valgrind, so assumed it to be OK.

Can't you even pass the StdCopyStrBuf by const reference to most functions? Probably I should let someone else who has a better understanding of Std*Buf comment on the patches.

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