Topic Exporting Clonks
This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.
In Response to Marky
Thanks, that worked for exporting the mesh. I could not get the skeleton to work properly, though (exporting animations for other objects are not a problem): the skeleton does not contain all animations, the NLA editor shows about 3 anymations, I cannot select or deselect there. Everything is exported as "my animation".
I tried exporting the mesh only and using the existing skeleton, but this does not work either: The vertex coordinates are somewhat in the wrong position, so that the mesh looks a bit like a gorilla when the animation is applied. I can post screenshots later
I tried exporting the mesh only and using the existing skeleton, but this does not work either: The vertex coordinates are somewhat in the wrong position, so that the mesh looks a bit like a gorilla when the animation is applied. I can post screenshots later
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill