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Up Topic 3D mesh rendering

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In Response to Günther
StdCopyStrBuf is virtually always the right class to use for class members. That way, you get a default copy constructor that actually works as expected. For function arguments things are less clear, often StdStrBuf is okay. So maybe somebody should do the minimal "replace all StdStrBuf class members with StdCopyStrBuf" and check again what the msvc-std::map-implementation doesn't like.

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