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In Response to Newton

> Scaling


Talking about solutions: What about if the clonk would only start climbing if either
1. he is jumping (against a wall) or
2. you press up while stating against a wall / something that must be climbed upon

This way, the clonk would not climb all over the place. A player would rather jump through a rocky terrain than trying to walk/climb/walk/climb over it. Just an idea, don't know it it would work out.

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Technically, when does the clonk start to climb? IIRC it has one bottom vertex, one upper vertex, one on the left and on the right and additionally one vertex on each side between the lower one and the left/right one. What are the last mentioned vertices for anyway?

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