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Up Topic Minor improvements

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In Response to Pyrit

>I set the layers with GFXOV_MODE_Object so that it displays up to 5 wipfs.


How do you draw the Wipfs *behind* the lorry?
I'm asking, because I'm looking for a way to have an (2d) object attached to a mesh and have it always face the camera. (billboarding) The problem is that I don't want the overlay in front of the parent object, but rather somewhere between.
Is there some sort of depth check for overlays set with SetGraphics?

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