Not logged inOpenClonk Forum
Up Topic Liquid container branch

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Sven2
I don't know what the original reasons were. But the problem I see with direct pumping is that ExtractMaterial returns the extracted material and has then already done its job. I.e. the liquid is removed from the input. If the following InsertMaterial fails, there's no reliable way to put it back.

So if you wanted to avoid the storage, you would have to do an extra check before pumping, which makes the script more complicated.

Also, I think it's not totally unrealistic for the pump to store a few pixels of liquid internally as being "in the pump".

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill