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Up Topic Liquid container branch

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In Response to Sven2
It could be one object per material type, which has the amount of material as a property (like "stack count" for e.g. arrows). That way we get the simplicity of having objects that you can e.g. search for when looking for construction materials and also give us proper translation strings, etc.. But we still don't create thousands of objects if you fill a power plant with a screen full of oil.

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