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Up Topic 3D mesh rendering

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In Response to Günther

> It is done this way so that applying ColorModulation with nonzero alpha on an object gives the same result as for pixel-based graphics.


We could also use backface culling so that only the viewer-facing triangles are shown. Sure, it might look a bit weird to see the clonks body through his arms, but that might be an acceptable price for the potential performance gains. We'll have to measure...

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