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In Response to Marky
So you are actually talking about the way you design scenarios, more so than you are talking about savegames? This problem never occurred to me, because when creating a new scenario I never actually save it, but rather change something in the script and start it again. In such a case I use a method call of course. Now I see what you mean. This is a lot different than keeping backwards compatibility for old savegames!
Good, I'll change it then.

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