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Up Topic Exporting Clonks

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In Response to Apfelclonk
You got windows? If so.

>The skeleton contains animations, those are taken from Actions.txt, yes. In my test scenario I exported a Clonk and gave it its own definition, then I let my crew member take the graphics of that object with SetGraphics(). Then the vertex assignments are wrong, compared to the original clonk => the fingers and legs look warped, for example.


Sorry for asking so dumb. You definitely not moved the skeleton a bit? Probably clear Transformation with Alt+G in Blender to be sure.

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