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Up Topic Exporting Clonks

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In Response to Marky
Thanks! Good, I found out what the problem might be. The exporter exports some bones that should not even be there, such as "DummyRootBone", and furthermore it exports them in a completely different order. This messes up the animations, obviously. The question is, how do you fix it?
My next approach would be to build the mesh that I want, export it with a dummy armature that is set up in the such a way that the bone names and vertex assignments correspond to the real skeleton. Then I'd export the Clonk with the dummy armature and replace the skeleton with the original clonk skeleton.

There has to be a better way though.

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