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Up Topic Exporting Clonks

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In Response to Apfelclonk
Mh. You're trying to make an appendto-Skeleton? Usually when you export Mesh with Skeleton together it is synchronized.
But if you try to make a skeleton working with the original clonk mesh, it might be the best to convert the original skeleton to .xml and copy its bone-declaration section and paste it into the new skeleton.xml that you exported. You might need to add the DummyRootBone (if its declared in any animation track) but if you add it at last it should have the least index which is not used anyhow else.

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