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Up Topic Exporting Clonks

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In Response to Marky
I use the exported mesh together with the exported skeleton.

The problem that I see with your approach (simply exchanging the bone definitions) is: The mesh file contains the information what vertex is assigned to what bone. When I change those in the skeleton file only, then the vertices get assigned to the wrong bone and the model will still look warped. So, instead of manually adjusting all vertex assignments in the mesh file after exporting it, I suggested this. This cannot be the solution, though.

Someone exported the original Clonks and the export worked correctly for them, so it should be possible to reproduce this. All I want at the moment is exporting the original Clonk mesh + skeleton, insert it in a new definition, and see it work correctly.

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