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Up Topic 3D mesh rendering

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In Response to Günther
More precisely, glDrawArrays is the method to use. Unfortunately, the only way to specify the actual data still present in OpenGL 3.2 is glVertexAttrib(Pointer), which was introduced in OpenGL 2.0, which is higher than the minimum version we're requiring at the moment (1.3). But the difference between glVertexAttrib and glInterleavedArrays is not that big if you're not using the additional features of the former.

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