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Up Topic problems beating acid rift on insane

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In Response to Sven2

> Hm yes I think you are right there. It doesn't really seem right being forced to have much luck (don't know how much) and using a most likely unintended, different path.


If we have random maps we will always have some elements of luck. I don't see how this can be prevented. We're trying to keep difficulty the same of course. But if you constrain things too much, the map will always be the same (e.g. If you force there to be always exactly X amount of material at distance Y from the player, etc.).

Something we could add would be a start option for starting the game with a fixed random seed. It could be hidden in a pre-start dialogue you get e.g. through right-clicking the scenario, together with the addon object package selection. Then you could pick a seed and start optimizing for that particular landscape.

Of course the real question is whether all  maps should be beatable on all difficulties in single player. I still see coordinating multiplayer as an act of skill and to gain all medals, you have to pull that off. But Zeer is right there should be a warning if you try to start the scenario alone in single player right now.

I also hope that with future additions such as towers/castle parts/blocks or pumping of concrete the scenario could become beatable in single player.

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