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Up Topic Exporting Clonks

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In Response to Marky
How is the center of the mesh graphics determined? I imagine by the coordinates in the model, but something goes wrong.... I have an object that has to graphics: Body and legs. These share the same skeleton, but they are separate meshes and have separate Graphics*.mesh files. Now, if I set graphics to "Legs", everything looks fine. On the other hand, if I set the graphics to "Body" the mesh seems to be about 40 pixels below the position where it should be. I cannot really explain why, because the armature origin is in the world origin in blender (did not change anything there), the mesh origin is also in the world origin in blender. Does anyone have any ideas?

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