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Up Topic Liquid container branch

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In Response to Marky
In the first draft I did not think about liquid objects and started implementation via string. Since all liquids are also objects now, we could actually remove the support for strings and restrict it to IDs entirely. Still, the function is/can be usesul for objects that are a different liquid type then their own ID. For example a "muddy water" object could still have the same liquid type as a normal water object, but a different ID.

Ok. Can I help you with anything?

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