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Up Topic New relaunch rule

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In Response to Clonkonaut
Missions (at least the campaign ones) are broken. I just tested Crash and Dark Castle. Apart from errors that happen, the default relaunch mechanic of your rule seem to be 'randomly spawn in the landscape'. That's basically what happens there.

Also, your inventory doesn't get transferred.

In general, I'd appreciate a function to disable respawning of script players. That's the addition I had to make in my campaign.

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