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Up Topic New relaunch rule

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In Response to Sven2

> * An option to disable handling restarts (so that the Parkour goal can do it properly for Parkours).


My plan was that the restart rule also handles restarts in parkour levels. The parkour goal would only provide the restart position (e.g. by hooking into the same GameCallEx that can also be used by scenarios to define respawn positions). That way, we can remove the duplicate restart functionality in the parkour goal and we gain all the extra respawn options that could be used in parkours as well (transfer inventory, restart costs gold, weapon chooser, respawn delay, etc.).

The whole point of having the restart rule was that every scenario and game goal duplicated some of the restart code.

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