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In Response to Marky
Currently I am making the AI more modular (yes, even after Maikel's great effort, which is really helpful by the way).

So far:
- AI type is selectable by enum, as the TODO suggested
- it is now easier/possible to add AI to definitions other than Clonk in the editor, if the AI implementation decides so.
- the basic AI control (effect + add/set/remove-functions) are a separate definition, so you can create new AIs without inheriting everything from the definition AI.

Plans:
- more modularisation, so that attack paths and guarded areas, home position, that currently are implemented in definition AI will be separate components

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