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Up Topic CCAN 2.0: package management

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In Response to Sven2
The two are not mutually exclusive. c4group isn't optimized well for either I/O or CPU usage in general. The only thing that's optimized and which I think should stay is sequential reading when starting a scenario, which I would like to keep. This should be possible with formats like .tar.gz as well.

I imagine we could be a lot faster if e.g. we pre-unpack groups into memory in a separate thread while the game is loading.

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