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Up Topic 14 months, Christmas and the like.

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In Response to Luchs
Yeah, [I added an issue for that](http://bugs.openclonk.org/view.php?id=1953). It's not that much of a hack anyways, the HUD code still does pretty much the same.

I think the remaining issue is now with player actions between the host saving the game and the joining player getting activated. I'm going to have a look. I guess we could always just pause the game during runtime join.

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