Not logged inOpenClonk Forum
Up Topic Some "issues" with the steering

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Armin
Yes, and I think ppl get used to stopping earlier in front of cliffs and avoiding hard jumps on very small platforms. But imo this is a weird way to make the Clonk less agile. The only plus point I see in the Walking Decel is that it gives a better look to the very strong walking (rather running) animation because OC Clonks move their legs much more than CR Clonks. Same plus point goes for the Walking Acel, but that one doesn't make possible movements way harder and is not creating a few bugs regarding corner scaling and SetCommand().

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill