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Up Topic Exporting Clonks

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In Response to Marky
Checked it. I am running it on Blender 2.76, ogre exporter is the same. Exporting the default Clonk does not require me to edit the link to the skeleton file (well, it didn't require you to do that either). Will check the other skins in a few minutes.

Differences to your export:
- cleared all transformations on armature and CONTROL_body in pose mode. This should reset the Clonk to the scarecrow position (select the layer with the Clonk, select object mode, press tab a few times (or make the CONTROL_body layer visible))
- Yes, farmer needs this apply duplicates stuff, did not do that, so I did not export it.
- Selected only the meshes in the clonk skin layer, export still worked fine

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