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Up Topic Exporting Clonks

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In Response to Clonkonaut
(Hi Randrian!)

The clonk was never successfully reexported after ck's change, no.

And also what Marky said: your exporter does add an additional bone called "DummyRootBone" to every exported skeleton. I don't remember why but it was done to fix something and the fix worked fine? (was it something about bone/vertex groups?) However, this means that the newly exported skeleton has one additional bone compared to the old one which will most likely cause a few problems. You could of course add another option to the exporter to not include this bone or removed it manually from the skeleton file (but I'd rather have a setup where the clonk exports fine without editing afterwards).
I didn't check the tools though. Maybe this will be fine if we just rotate the bones in the .blend file.

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