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Up Topic [Project] Codename: Modern Combat

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In Response to Marky
Regarding outdated-ness: Actually, the only things that I regard outdated are:
* Projectile hit check => could be more modular, because the logic is the same (but separate from the OC hit check effect, because I did not want to modify the main game to suit my needs
* The firearm implementation itself => might be too complex, although the concepts are simple.

The whole thing was designed so that it can handle different types of shooters with the same basic code, as well as different rule-sets in one game itself (think an "Instagib" mode that modifies the existing weapon). You can have multiple fire modes, weapon sway can be modded in, etc. The ammo system is flexible enough that you can have magazine style reloading from inventory, or a simple ammo system as in Hazard.

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