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Up Topic [Project] Codename: Modern Combat

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In Response to Marky
If you already have the models for the CR CMC, then porting them to OC should be easy. Regarding the Arena-style game and other stuff that you can build on:

https://github.com/gitMarky/Library_ArenaGames => has basic things in it, such as spawn points, multi-round games (although the implementation on that one does seem outdated)
https://github.com/gitMarky/Library_Shooter => the aforementioned shooter library. I'd really like to improve it together with Clonkonaut and anyone who is willing to participate.
https://github.com/gitMarky/Library_Character => this one was used in Unreal Arena to have Clonks that are put together from multiple meshes (e.g. different heads, bodies, legs).
https://github.com/gitMarky/Library_AI => the most important thing here is that it features a modular approach to building bots. Tested it in Unreal Arena and want to use it in Hazard

And some projects where you might use content from (I usually shift content between libraries if it becomes apparent that more people want to use something, so that they do not have to depend on e.g. Hazard as a whole):
https://github.com/gitMarky/Unreal-Arena => has an, imo, nicer death system that would look cooler than the standard animation
https://github.com/gitMarky/Hazard => just another example how weapons work with the library, since this differs a lot from Unreal, but uses the same basic code.

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