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Up Topic [Project] Codename: Modern Combat

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In Response to Luchs

>One'd have to try but I guess the issues would reoccur in OC, so having hitscan bullets is probably a better idea, yeah (especially with penetration of walls).


We could implement Sven's old concept for script-accessible engine cross-checks. Tons of projectiles are mostly slow because they're doing some FindObject() call every frame, aren't they?

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