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Up Topic Chine - barrel not filling

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In Response to Sven2
You would have to find the pixels at a specific location; not just the fact that there are pixels around. But pixels aren't even organized in sections, so we would effectively have to parse the whole list for every barrel around.

There is one possible solution without engine change: Define a new material, which is drawn by the barrel in front of sky, and which has a scripted reaction function with liquids to collect them into the barrel.

However, that solution would have so many side-effects (think of interactions with SolidMasks, etc.) that I'd rather not go that way.

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