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Up Topic Renamed functions

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In Response to Luchs
You can't really do any sensible arithmetic with player numbers, can you? So if we just replace all "int player" parameters in functions the engine calls with a proplist and have the legacy functions take proplists as well, no code should break that wasn't invalid anyways. The issue with this approach is that it fails engine type checks, so we'd need a way around that (user-defined implicit conversions?).

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