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Up Topic Exporting Clonks

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In Response to Randrian
Hmm, I don't think that, that would work, in the Graphics.mesh.xml the vertices are assigned to the bone indices:
        <vertexboneassignment vertexindex="21" boneindex="0" weight="1" />
        <vertexboneassignment vertexindex="22" boneindex="7" weight="0.999789" />
        <vertexboneassignment vertexindex="22" boneindex="9" weight="0.996011" />
        <vertexboneassignment vertexindex="23" boneindex="7" weight="0.500037" />

so changing the skeleton breaks the mesh. But if there are not that many other clonk meshes out there, that shouldn't cause too much of a problem.

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