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>+ for the Alchemist and Steampunk skin:
>Manually edit the .mesh file in a text editor (Notepad++ or something that doesn't fuck it up) so it does use 'Clonk.skeleton' instead of what it was before (the .skeleton file link being one of the few plain text parts of the .mesh file)
The vertex information of the mesh has to have the same name as the skeleton. See in our models repository my explanation in the ClonkBasic folder (it is more accurate than my post here)
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