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Up Topic Ambitions / Future of OC?

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In Response to Marky

>taking a specific part of the game engine (e.g. movement code), understanding how it works, cleaning up and refactoring all the parts that belong to it


This is what I would do, yes.

>and then finally rewriting it.


If that is even necessary.

Yes, "building it from scratch" was formulated a bit harshly. Actually I want to look at a separate part of the game/engine and have freedom to change it. The advantage of doing that on a clean project is that you do not have to worry about backward compatibility, the other problem is that you do not see when you block some other things that you require later.

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