Topic OC 8 Feedback
This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.
In Response to Pyrit
Instead of checking random points for flag coverage, it would project the flag radii onto one-dimensional lines to figure out the area.
This would skip the
This would skip the
CoveredByFlag(int x, int y)
part, which is the slow(?) part atm? And it's maybe a bit more deterministic.
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill