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Up Topic Movement changes

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In Response to Marky
There is a test in Tests.ocf\Movements.ocs: If you launch an object with say xdir = 1000, ydir = 1000 down a tunnel (that has the same angle) and the path is free, then the object will move down that tunnel. On the master branch the object will first try to move 100 pixels to the right, then hit a wall, and tumble right away. It is an edge case really, but it should make projectiles that rely on our ingame physics behave better. Collisions with the walls may behave differently, though, meaning: less sliding all over the place.

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