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Up Topic Overhaul

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In Response to Tyron
This is how I would do it:
- Start from scratch. Write the engine in C#
- Editor.exe is the games entrance point
- Take inspiration from other games (e.g. Noita) and GDC talks about game juice / game design
- Make use of rather easy-to-implement shader effects (FXAA, SSAO, Bloom, etc).
- Make modding stupidly easy. All game content is a mod to the engine. Everything that can be formulated in json should be in json
- Lower art fidelity so that any programmer can add decently looking one (i.e. Equilinox level detail), ensure art consistency

...or you come help me make Vintage Story :P
I still need to get a Clonk Style elevator into my game. Btw. happy to give out game keys for clonk oldbies. If anything, you can look at how I made modding easy. Vintage Story is my full time job now btw. Plenty of sales to continue development for a few more years.

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