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Up Topic Can't build OC on windows

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In Response to Anonymous
Thanks for all past work, We are waiting for new game mechanics expansion for a challenging survival complexity.
This is the best game of its genre (there aren't other games 2D like this), that works very well on coop with friends!

The strong point of the OpenClonk is the environment dynamics physics like trees growing, floods, fires, earthquakes etc.. the vivid nature is a lot engaging! Excellent work in this aspect! :-)

It need a bit of expansion on survival things, more objects, more production, more dangers, more materials, biomes for the exploration and enemies and procedural worlds for infinite gameplay and exploration with not-predictable environment and always different.
It would be nice to give more importance to the house with the purpose of shelter from the dangers of the night and bad weather (night = more and more dangerous enemies spawn?).

A survival mode would be fantastic, where the world is very large and procedural, to carry on a game over many days with friends and save it, no goal is needed here. (SURVIVAL MODE no rules, only survive on a more challenging environment)

It would be a real shame if this project were abandoned, as it is one of a kind and a huge effort has already been put into developing it to date. Perhaps you should facilitate the entry of new developers, explaining how to build the game and all the resources to understand the ecosystem underneath and the engine.

P.S. the networking game is a bit laggy, this need a bit of polish.

Thank you so much guys! <3

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