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Up Topic 3D mesh rendering

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In Response to Zapper
Stuff that should be able with the mesh system, still brainstorm here. If anyone can think of other cool or needed features.. :)


  • mixing two animations that use different bones: individually animating f.e. upper- and lower-body (or door and forge!)

  • attaching objects (or only other models) to specific bones

  • setting the position of specific bones manually (overwriting action data for that bone?)

  • getting the position of specific bones - for example to know where to do hitchecks or where to cast particles

  • changing only the texture via script while keeping the other animation data (or placing more textures above the used one (overlays))

  • jumping to frames of an animation - for example to switch between the bow-aiming-steps while the actual animation is still (already possible?)

  • Newton: animated textures (f.e. to animate the fire in a forge)

  • Newton: getting rid of the old phase-based animations and rather set the duration of the whole animation and let the steps be dynamically interpolated (has to be possible to jump to a specific percentage of the animation length, though)

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