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Up Topic 3D mesh rendering

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In Response to Clonk-Karl

> jumping to frames of an animation - for example to switch between the bow-aiming-steps while the actual animation is still (already possible?)


That should be possible already using an action with Delay=0 and Length=some arbitrary value (such as the number of keyframes of the animation). Then use SetPhase() to jump to a certain frame. If Length is greater than the number of keyframes of the animation (or the number of keyframes is not divisible by Length without remainder), then linear interpolation between two frames is performed.

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