Not logged inOpenClonk Forum
Up Topic [Model] Elevator

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Newton
Model: Looks good, but keep in mind the actual display size of the cabin in the game - regarding the polycount and the visibility + size of details in the model. Some details are just too small to be seen in that size, some are too fine to look good. It is always good to orient the modelling on the actual size of which it will be displayed (3x times the old elevator case).

Your suggestion: In any case it requires models rendered at real time to fiddle around with the global Z-Buffer instead of just being rendered as one additional texture blitted on the whole thing.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill