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Up Topic [Model] Elevator

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In Response to Günther

> Your suggestion: In any case it requires models rendered at real time to fiddle around with the global Z-Buffer instead of just being rendered as one additional texture blitted on the whole thing.


Not really, that can be accomplished by the tried and tested method of a TopFace. Okay, we don't have 3d TopFaces yet, but the principle stays the same.

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