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In Response to Clonk-Karl

> Question is, of course, whether all this is really necessary. The inaccuracies of doing a simple per-frame overlap check are rarely noticed.


The problem with it is the complexity of implementation, not necessarily performance issues, right? I'd actually like if we get this right, at least optionally. Correct me if I'm wrong, but I can imagine that currently quite a few object packs implement such a more accurate check themselves. I might also be possible to stop people complaining about (not) being hit by fast moving objects this way.

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