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Up Topic Rethinking about what an object is.

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In Response to Carli
One thing that I don't like in OC is the
1. the splitting into Objects, Effects, Particles, Players
2. that there are not enough object types (for every helper object)

maybe we could solve the problem through a real object oriented programming.

If you want to see examples (object oriented script language with operator overloading) just look at http://gwx.bitfarmclan.de/hg/

I think, a modern Game should have a modern script language.

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