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In Response to knight_k
We had long discussions about that.
But as many relevant things (like FoW, Health-Bars, Inventory) rely on client-side code to enforce (non)-visibility, it's hard to guarantee fair games without any such restrictions. And as other games and experience showed us, if such a possibility to cheat exists, they will be used... (wasn't there such a thing in an early version of Soldat where you could adjust the fire-rate of your weapons? or am I mixing things up?)

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